- Details
- Written by: Spikes
- Category: Pacific Theatre
- Hits: 17




- Details
- Written by: Spikes
- Category: Pacific Theatre
- Hits: 16

Axis 52%
Allied 48%
Field Assignments:
Axis Bishop
Allied Knight
CM Rook
OOB:
Axis (IJAAF/IJN):
A6M2 (min 20)
Ki-43 (min 40)
D3A1
G4M1 (min 30 players)
Allied (USAAF/USN/USMC/RAAF):
P-39D (min 24)
F4F-4 (min 24)
SBD-5
TBM-3
B-25C
Special Rules and Ordnance Restrictions:
* All aircraft types must be used by a minimum of 12 *players* unless otherwise noted.
* The F4F has the 4 gun loadout disabled.
* All bombers are limited to 20,000 feet.
* Formations are enabled for all bombers.
* ALL AIRCRAFT ARE TO BE LANDED AND THE PLAYERS TOWERED OUT BY FRAME END OR WILL BE CONSIDERED SHOT DOWN AND THE CREWS KIA.
Scoring:
Aircraft Pts
------------
AXIS:
Bomber = 10 pts
Dive Bomber = 8 pts
Fighter = 4 pts
Landing Bonus = 2 pts
ALLIED:
Bomber = 15 pts
SBD and TBM = 10 pts
Fighter = 5 pts
Landing Bonus = 2 pts
Target Pts
-----------------
Cruiser = 100 pts
Carrier = 200 pts
Gun = 0.5 pts
Hangar = 25 pts
All Others = 3 pts
Arena Settings:
- Coral Sea terrain
- Fuel burn 1.5
- Icons friendly 3k/enemy 3k
- 0.2 Ack
- Fighter and Bomber warning range 42,000 (about 8 miles)
- Tower range set to 42,000 (for display only to match the above setting)
- Haze/fog full visibility (17 miles)
- Radar off
- Enemy collisions on
- Friendly collisions off
- Killshooter off
- Time: 15:00 ( 3PM ) Game Clock
- Formations: On
- Bomber calibration: Manual
- Wind: 0K-18K SE TO NW - Speed 5
18K-24K SE TO NW - Speed 10
24k+ SE TO NW - Speed 15
Designer's Notes: The P-39D represents the P-39 and P-400.
Design by Warloc
- Details
- Written by: Spikes
- Category: Pacific Theatre
- Hits: 17

Allied 50%
Allied Knight
CM Rook
OOB:
Axis (IJN/IJAAF):
Ki-61 Hien
Ki-43 Hayabusa
N1K2 Shiden (max 24)
A6M5b Zero-sen (min 36)
Ki-67 Hiryu
F4U-1C Corsair (max 12)
F6F-5 Hellcat (min 48)
FM-2 Wildcat
Seafire (max 24)
TBM-3 Avenger
* Bomber formations are off.
* 1000 lb bombs are disabled for the Allies.
* Air-ground ordnance is disabled for the F4U-1C and FM-2.
* Recon missions are OPTIONAL. Recon missions are filmed (ALT-R) over a strike target at 4000 ft or less within light flak range and/or over the center area of the target after the strike is completed but within 60 min of frame start.
------------
Fighter = 5 pts
Bomber = 10 pts
Landing Bonus = 2 pts
----------
Gun = 0.5 pts
Hangar = 25 pts
Carrier = 200 pts
Cruiser = 100 pts
Destroyer = 50 pts
- Fuel burn 1.5
- Icons friendly 3k/enemy 3k
- 0.2 Ack
- Fighter and Bomber warning range 42,000 (about 8 miles)
- Tower range set to 42,000 (for display only to match the above setting)
- Haze/fog full visibility (17 miles)
- Radar off
- Enemy collisions on
- Friendly collisions off
- Killshooter off
- Time: 15:00 ( 3PM ) Game Clock
- Formations: Off
- Wind: 0-2k NO WIND
2k-10K NW TO SE - Speed 5
10K-18K W TO E - Speed 10
18k-26K W TO E - Speed 20
26k+ SW TO NE - Speed 40
* The F4U-1Ps were varients of the Corsair with field modification recon cameras added.
- Details
- Written by: Spikes
- Category: Pacific Theatre
- Hits: 16

May 2013 some 71 years after the original battle we will have the opportunity to relive this historic battle. Â
The Japanese Port Moresby Invasion Force, commanded by Rear Admiral Kōsō Abe, included 11 transport ships carrying about 5,000 soldiers from the IJA's South Seas Detachment plus approximately 500 troops from the 3rd Kure Special Naval Landing Force (SNLF). Escorting the transports was the Port Moresby Attack Force with one light cruiser and six destroyers under the command of Rear Admiral Sadamichi Kajioka. Abe's ships departed Rabaul for the 840-nautical-mile (1,556 km) trip to Port Moresby on May 4 and were joined by Kajioka's force the next day. The ships, proceeding at 8 knots (9 mph; 15 km/h), planned to transit the Jomard Channel in the Louisiades to pass around the southern tip of New Guinea to arrive at Port Moresby by May 10.[19] The Allied garrison at Port Moresby numbered around 5,333 men, but only half of these were infantry and all were badly equipped and undertrained.
Â
Leading the invasion of Tulagi was the Tulagi Invasion Force, commanded by Rear Admiral Kiyohide Shima, consisting of two minelayers, two destroyers, six minesweepers, two subchasers, and a transport ship carrying about 400 troops from the 3rd Kure SNLF. Supporting the Tulagi force was the Covering Group with the light carrier Shōhō, four heavy cruisers, and one destroyer, commanded by Rear Admiral Aritomo Gotō. A separate Cover Force (sometimes referred to as the Support Group), commanded by Rear Admiral Kuninori Marumo and consisting of two light cruisers, the seaplane tender Kamikawa Maru, and three gunboats, joined the Covering Group in providing distant protection for the Tulagi invasion. Once Tulagi was secured on May 3 or 4, the Covering Group and Cover Force were to reposition to help screen the Port Moresby invasion.Inoue directed the MO operation from the cruiser Kashima, with which he arrived at Rabaul from Truk on May 4.
Â
Gotō's force left Truk on April 28, cut through the Solomons between Bougainville and Choiseul and took station near New Georgia Island. Marumo's support group sortied from New Ireland on April 29 headed for Thousand Ships Bay, Santa Isabel Island, to establish a seaplane base on May 2 to support the Tulagi assault. Shima's invasion force departed Rabaul on April 30.[24]
Â
          Â

C-32= Light CV Shoho: A6M2, D3A1(250KG GP BOMB ONLY)(with level and dive bomb sights), B5N (TORPEDO ONLY)
C-41= USS Lexington: F4F(4 GUN PACKAGE ONLY), SBD (500LB GP BOMB ONLY), and TBM (TORPEDO ONLY SUB FOR TBD)
 2.) All fleets must be assigned to be attacked by at least 20 aircraft (strike, sweep and/or escort)Â
 3.) Bomber formations are not enabled
 4.) Fighters (A6M and F4F) may not carry bombs or rockets (drop tanks are optional)
 5.) The USN F4F-4 is a stand-in for the correct F4F-3 and so must use the 4-gun armament
 6.) Carrier-based torpedo planes (B5N and TBM) may not carry bombs or rocketsÂ
 7.) Players may not man guns on ships
 8.) Players who have lost their aircraft may join as gunners to any dive-bomber, torpedo plane, or search plane
 9.) Fleets must stay in their assigned zones on the map
 10 points for each pilot that lands on any friendly CV at the conclusion of her last sortie.
 - Allied country Bishop
 - Neutral country Rook
 - Tower range set to 63,360 feet (for display only, to match warning range)
 - Haze/fog: full visability (15 miles)
 - Enemy collisions: ON
 - Friendly collisions: OFF
 - Killshooter: OFF
 - Time: 07:00 ( 7 AM ) Game Clock
 - Formations: OFF
Â
- Details
- Written by: John Vandeventer
- Category: Pacific Theatre
- Hits: 15

|
Aircraft |
Minimum |
Maximum |
|
A6M3 Model 32Â |
12Â |
 |
|
A6M5Â ( A6M3 Model 22 Sub)Â |
12Â |
40 |
|
Ki-43IIÂ |
24Â |
 |
|
Ki-61Â |
12Â |
 36 |
|
Aircraft |
Minimum |
Maximum |
|
A6M5 ( A6M3 Model 22 Sub) |
24 |
50 |
|
Ki-43II |
24 |
|
|
Ki-61 |
12 |
36 |

|
 Aircraft |
Minimum |
Maximum |
|
P-39DÂ |
12Â |
 |
|
P-38G |
12Â |
30 |
|
P-40EÂ |
12Â |
 |
|
P-47D11Â |
12Â |
26Â |
|
B-24JÂ No Formations |
12Â |
24Â |
|
B-25CÂ Strafer No Formations |
12Â |
 |
|
Aircraft |
Minimum |
Maximum |
|
P-39D |
12 |
|
|
P-38G |
12 |
30Â |
|
P-40N |
12 |
|
|
P-47D11 |
12 |
26 |
|
B-24JÂ Formations Enabled |
12 |
24 |
|
A-20G |
12 |
|

