- Details
- Written by: Will Hyman
- Category: Pacific Theatre
- Hits: 17

AIRCRAFT:




IJN/IJAAF Aces
Frame 1 - Lt Commander Ayao Shirane (IJN) A veteran of the carrier battles of Midway, the Eastern Solomons, and Santa Cruz. In July of 1944 he was given command of the 401st Sqaudron of the Yokosuka Air Group flying the new N1K Shinden (George). In October 1944 he took his squadron to Luzon where they saw immediate action. Shirane was shot down and killed by P-38s from the 433rd FS on November 24th 1944. He had 9 aerial victories.
Frame 2 - Master Seargeant Satoshi Anabuki (IJAAF) Anabuki fought in the 1941 invasion of the Philippines and then in Burma. In October 1943 he shot down three B-24s and 2 P-38 escorts. He downed one of the B-24s by ramming it, wounding himself. He would later ferry Ki-84 fighters from Formosa to the Philippines where he would shoot down 6 F6F Hellcats. He would survive the war claiming 59 victories but was officially credited with 39.
Frame 3 - Chief Petty Officer Shoichi Sugita (IJN) - Sugita saw fierce action in the Solomons and became a leading ace in the campaign and flew in the infamous Yamamoto mission. Sugita was given a chance to redeem his honor and continued to fight on in the Carolines, Marianas and scored numerous kills in the Philippines. Sugita was killed while trying to take off on 15th 1945 in the defense of Japan. He was recognized as having achieved 70 victories.
USAAF/USMC Aces
Frame 1 - Colonel Charles MacDonald (USAAF) - MacDonald arrived in Dobodura, New Guinea in October, 1943 and scored 4 victories that month. He became an ace on November 9th 1943. While commanding the 475th FG in the Philippines he shot down 13 enemy aircraft from Nov 10th 1944 to January 1st 1945. MacDonald would score his final victory March 13th1945, bringing his total score to 27. Charles MacDonald passed away in March, 2003.

- No Radar
- Fighter and Bomber Warning Range - 63360 (12 miles)
- Tower Range - 63360 (for display to match the above Fighter and Bomber Warning)
- External view for bombers (F3) - On
- Friendly Collisions - Off
- Enemy Collisions - On
- Kill Shooter - Off
- Fuel - 1.0
- Ack - 0.3
- Visibility - 17 miles
- Object Downtime full (200)
- Winds - None

- Details
- Written by: Erich Msybsum
- Category: Pacific Theatre
- Hits: 20
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Murderer's Row: The Marianas
Turkey Shoot
June 19th, 1944
From Clash of the Carriers by Barrett Tillman
The first battle of the
This FSO Setup will attempt to recreate the air battle that took place over the
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Frame 1- July 10th, 2009- (0600 Tower Time)
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Frame 2- July 17th, 2009- (1100 Tower Time)
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Frame 3- July 24th, 2009- (1700 Tower Time)
- F6F-5
- SBD-5
- TBM-3
Axis:
- A6M5b
- B5N2 (get a 2nd life in A6M5b)
- D3A-1
- Ki-61 (Sub for the D4Y-1 must carry bombs and attack ships as primary role)
NOTE: The aircraft requirements will vary per-frame, please refer to the objectives for the appropriate numbers.
Side Split-
45% Allies
55% Axis
Scoring:
Will be points based, with an even split between Air-to-Ground (A2G) points and Air-to-Air (A2A) points. Each object at an assigned target (that can be destroyed) will have an assigned point value. The attacker will score points for each object destroyed, and the defender will score points for each object that is not destroyed at that target.The point value of each pilot will be determined by the total A2G potential points divided by the number of pilots who actually fly in the frame.Aircraft Scoring:
You will score Air-to-Air (A2A) points in the following two ways.- Each enemy aircraft shot down
- Each successful landing in an aircraft prior to the end of frame ( landing as a gunner will not count )

Ground Targets:
Players will earn points for objects destroyed on the ships even if they are not sunk.
- Aircraft Carrier (CV)- 2094
- Cruiser (CA)- 1471
- Destroyer (DD)- 1021

Arena Settings:
- Terrain ? bigocean
- Icon Range ? Short
- Radar ? Off
- Fighter and Bomber Warning Range ? 10,560 -2 miles
- Tower Range ? 10,560 (for display to match the above setting)
- Visibility ? 17 miles
- Wind: None
- Clouds: TBD
- External view for bombers (F3) ? On
- Friendly Collisions ? Off
- Enemy Collisions ? On
- Kill Shooter ? Off
- Fuel ? 1.0
- Ack ? 0.2
- Time ? (See Objectives)
- Bombsite calibration ? MA standard
- Evening- 2100
Specific Rules:
- Ki-61's must be used as dive bombers, therefore they must launch with bombs and attack the specified targets.
- F6F-5's may NOT carry rockets or 1000 pound bombs.
- There will be backup recovery carriers in clearly marked sectors of the objectives. Do not attack the recovery carriers.
- B5N pilots will get a 2nd life in A6M5b's
You can contact all the squads on your side here.
http://ahevents.org/fso_email/mail_address.html
Please note the updated rules.
- Details
- Written by: Darren F. Gideon
- Category: Pacific Theatre
- Hits: 21

1943: Operation Husky, The Invasion of Sicily
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-PHP 2.6.1">
DESCRIPTION
At the Yalta Conference in Feb 1945, Joseph Stalin had agreed to end the non-aggression pact with
The main invasion came across the
While the main invasion came across from the west, the eastern pincer made several amphibious landings on 18 Aug in northern
On 14 Aug 1945, through a radio address, Emperor Hirohito of
The Japanese northern-most home
This FSO is a what if scenario which posits that
NOTE: We will be using the
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SOVIET AIRCRAFT
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JAPANESE AIRCRAFT
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A-20G LA5N
YAK-9U
YAK-9T
T-34
M-3
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Ki-61
Ki-67
Ki-84
Panzer
M-3
M-8
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COUNTRY PERCENTAGES
Roughly 50 / 50 with the Axis having slightly more.
SCORING
CA - 40 points
DD - 20 points
5 pts - Single Engine AC with 1 crew
10 pts - Single or double engine AC with 2 crew
15 pts - Double Engine AC with 3+ crew
192 - Small Airfield
264 - Medium Airfield
381 - Large Airfield
TBD - Port
146 - Vehicle Base
ARENA SETTINGS
- Japan Terrain
- Fuel 1.0
- Icons short
- 0.5 Ack
- Fighter and Bomber warning range 52,000 (about 10 miles)
- Tower range set to 52,000 (for display only to match the above setting)
- Clouds / visibility
Frame 1, 13 miles
Frame 2, 23 miles
Frame 3, 16 miles
- Radar off
- Formations off - Friendly collisions off
- Kill shooter off
- Calm winds
- Time: 11 AM
SPECIAL RULES
Note special rules sent out with the objectives trump these special rules.
1. Nobody on the allied life gets a second life flying a plane.
2. Bomber formations are enabled / available.
3. A minimum and maximum number will be assigned to each aircraft type. The CiC of each side must deploy the designated minimum per aircraft type and can not more than the maximum per aircraft type. Outside of that the CiCs can deploy the aircraft types anyway the want (i.e. can have squads fly 2 aircraft types and in split they wish as long as squads are assigned same objective).
4. If both CiCs agree they may have the setup CM end the frame early. This is usually done if one side wipes out the other side (i.e. 60 versus 5).
5. Dead pilots may gun bombers. They may not man the guns of airfields or ships.
6. Ships can maneuver by the allied side during the frame as long as they stay in their containment area. Ships must stay in containment area defined in the objective orders. If they go outside of the containment area a penalty will be assessed.
7. All targets must be attacked within the first hour of the event. Both CiCs should include sending their battle plans to me so that I have proof that they planned to attack their targets by T+60.
8. All targets must be attacked by a credible force. I define a credible force to be at the very least 2 x 4-6 squads (so 8-12 planes) or 1 7x10 squad. Obviously CiCs can deploy a larger force per target as their plan dictates but no defending or attacking with just 1 x 4-6 squad.
9. All targets must be defended by a credible force. I define a credible force to be at the very least 2 x 4-6 squads (so 8-12 planes) or 1 7x10 squad. Obviously CiCs can deploy a larger force per target as their plan dictates but no defending or attacking with just 1 x 4-6 squad.
GROUND RULES
A ground combat element will be incorporated into the event. Specific rules regarding the ground combat will be forth coming. Basically I will be using the same rules and capture the flag idea that was used in the Tunisia FSO
First off the ground combat will be a type of capture the flag. Both sides will spawn outside of a base not controlled by either and will be tasked with capturing the neutral (third party base) and holding it until end frame (so a sort of capture the flag but with a stationary flag).
Also GV life might either be a one life affair for those assigned to GVs or if I determine that the GV players get a second life in planes later in frame they will not be allowed to up in planes until after a specific time marker (i.e. T+40 or T+50, etc. ... it is to TBD). However dead GV players may man the guns of other tanks and vehicles.
- Details
- Written by: Spikes
- Category: Pacific Theatre
- Hits: 18
BOUGAINVILLE PRIVATEERS: Solomons 1943
As 1943 drew on Imperial Japan was forced to rethink its war strategy in view of the Allied successes in New Guinea and Guadalcanal, especially on the heels of her catastrophic defeat at Midway the previous year. Everywhere in the Pacific Japan's forces were stretched too thin. Contraction of the Empire's territories seemed the only answer while buying time for defensive preparations to thwart the renewed Allied strategic offensives Japan's GHQ knew would come. In the Pacific Area Nimitz was preparing to assault the Gilbert Islands. In the South West Pacific Area MacArthur was continuing the clearance of the New Guinea coast supported by Halsey's South Pacific Area which aimed to overrun the Bismarck Archipelago. In the Solomons Halsey was driving up the island chain to capture New Georgia and Bougainville and further isolate Japan's fortress base at Rabaul in New Britain.
Allied 50%
Allied Knight
CM Rook
OOB:
P-40F
SBD-5
B-25C
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Ground Target Pts
- Fuel burn 1.0
- Icons short (3k)
- 0.3 Ack
- Fighter and Bomber warning range 42,000 (about 8 miles)
- Tower range set to 42,000 (for display only to match the above setting)
- Haze/fog full visibility (17 miles)
- Radar off
- Enemy collisions on
- Friendly collisions off
- Killshooter off
- Time: 15:00 ( 3PM ) Game Clock
- Formations: On
- Bomber calibration: Auto ( MA style )
- Task Group Hardness 2.0
2-10K NE TO SW - Speed 5
10-18K NE TO SW - Speed 5
18K+ N TO S - Speed 10
Designer's Notes:
- Details
- Written by: Steven Jackson
- Category: Pacific Theatre
- Hits: 19
MIRACLE AT MIDWAY!

USS Yorktown takes a direct hit from a Japanese aerial torpedo
June, 1942...
Even though the Japanese invasion of Port Moresby had been repulsed in the Coral Sea, things continued to look bleak for the Allies in the Pacific. The U.S. Navy was still recovering from the loss of so many ships at Pearl Harbor a mere 7 months prior. The USS Lexington had been sunk, and the USS Yorktown heavily damaged during the Battle of the Coral Sea. With just a fraction of its former naval strength, the US Pacific Fleet was badly in need of a reprieve. Unfortunately, the Imperial Japanese Navy would not allow time for the US Navy to recouperate. The IJN staff had planned their operations precisely, with the objective of either spreading the US Navy too thin or destroying its carrier fleet in a progression of battles that spanned the entire breadth of the Pacific Ocean. The next part of their plan was a two-pronged thrust into the middle and north Pacific, with one attack into the Aleutians and another attack aimed at capturing Midway Island. The attack on the Aleutians was planned to either pull the U.S. Fleet north and away from Midway, or to provoke a full-scale battle where the Japanese could both destroy the US Pacific Fleet, and capture Midway unmolested.
For Admiral Nimitz, Commander of the US Pacific Fleet, it seemed a miracle was needed...
In Pearl Harbor, US Naval intelligence had given Admiral Nimitz his first glimmer of hope--they had successfully broken the IJN signal code used to encrypt messages between their commands. Through a saavy signals intelligence effort, Admiral Nimitz was armed with early warning of Japanese intentions. Knowing that Midway was going to be attacked, Nimitz was able to make a deliberate plan on how to engage and defeat the Japanese. A second cause of encouragement was that the USS Yorktown, through one of the most improbable repair efforts in the history of naval warfare, was made sea-worthy and operationally ready in just four days in dry dock. Perhaps the needed miracle was taking shape?
This setup will attempt to recreate the events of 4 June, 1942 in three frames.
Frame 1: 07 November, 2008 (1000 T - Time)
Frame 2: 14 November, 2008 (1200 T - Time)
Frame 3: 21 November, 2008 (1400 T - Time)
Scoring:
Objective based scoring will be used. 50% of each frame's score will be for air-to-air kills, with the remaining 50% being divided between 4 air-to-ground objectives each frame. Each air-to-ground objective will be worth a total of 12.5 points. Objective scores will be based on victory criteria that will be published in each frames objectives.
Air-to-Air
Air-to-air score will be worth 50 potential points each frame. The total number of aircraft that lift for each side will be tallied and added together using their respective point totals. That number is the total aircraft potential for each side. All single engined fighters will be worth 1 point. All aircraft with multiple crewmembers will be worth 1.25 points. To reach the percentage score, the total points scored will be divided by total aircraft lifted. For example, if 60 F4F, 20 SBD, and 14 TBM aircraft launch, and 20 F4F, 10 SBD, and 2 TBM aircraft are shot down, the Japanese would score (20) for F4F, (12.5) for SBD, and (2.5) for TBM. The total value destroyed (35) is divided by the total number launched (94) to get a percentage (37%). That percentage is used to modify the 50 potential air-to-air points i.e. (35) / (94) = 37%; 50 X .37 = 18.5. So, in this example, the IJN would score 18.5 points for air-to-air victories.
Air-to-Ground
Air-to-ground score will be worth 50 potential points each frame. Each of the 4 target objectives will be worth 12.5 points to either side. The USN and IJN will be awarded points based on victory conditions listed in each frame?s objectives. Target objectives will consist of ship targets for the USN and ship targets and the airfield and installations on Midway for the IJN only. Each objective will have its own victory conditions that will define who receives points, and for what destruction criteria. Both sides will have an equal potential to score the same points for each objective.
Plane Set:
US Navy
F4F-3 (80 maximum; 4X.50 cal armament only)
SBD-3 (96 minimum)
TBM-3 (36 minimum; torpedoes only--no rockets, no bombs)
Japanese Navy
A6M2 (100 maximum)
D3A (120 minimum)
B5N2 (50 minimum)
Special Rules:
Manual calibration will be used for bombers
Arena Settings:
--Midway Map
--Fuel Burn 1.25
--Icons Short
--.2 Ack
--Fighter and Bomber Warning Range 48,000 (~8 nautical miles)
--Tower Range 48,000 (~8 nautical miles, To Match Warning Range)
--Visibility 17 Miles
--Wind speed will vary with altitude
--Radar Off
--Enemy Collisions On
--Friendly Collisions Off
--Killshooter Off
--Takeoff time per frame descriptions above
Contact all the squads on your side at:
http://ahevents.org/fso/view_assignments.html
Updated FSO Rules at: