- P-40B
- P-40E
- B-17G
- Details
- Written by: Spikes
- Category: Pacific Theatre
- Hits: 17

Allied 48%
Allied Knight
CM Rook
OOB:
Axis (IJAAF/IJN):
A6M5b (max 24)
A6M3 (min 24)
P-40N
B-25C (min 12 players)
* Max alt for bombers is 20k.
* ALL AIRCRAFT ARE TO BE LANDED AND THE PLAYERS TOWERED OUT BY FRAME END OR WILL BE CONSIDERED SHOT DOWN AND THE CREWS KIA.
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ALLIED:
Fighter = 5 pts
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Hangar = 25 pts
Destroyer = 50 pts
Cruiser = 100 pts
- Fuel burn 1.0
- Icons friendly 3k/enemy 3k
- 0.3 Ack
- Fighter and Bomber warning range 42,000 (about 8 miles)
- Tower range set to 42,000 (for display only to match the above setting)
- Haze/fog full visibility (17 miles)
- Radar off
- Enemy collisions on
- Friendly collisions off
- Killshooter off
- Time: 15:00 ( 3PM ) Game Clock
- Formations: On
- Bomber calibration: Automatic (MA Standard)
- Wind: 0K-18K SE TO NW - Speed 5
18K-24K E TO W - Speed 10
24k+ SE TO NW - Speed 15
Designer's Notes:
- Details
- Written by: Spikes
- Category: Pacific Theatre
- Hits: 19

Allied 50%
Allied Knight
CM Rook
OOB:
Axis (IJN/IJAAF):
Ki-61
N1K2 (max 48)
A6M5b (min 36)
Ki-67 (min 36 players)
F4U-1C (max 24)
F4U-1D
F6F-5 (min 48)
P-38L
Seafire IIc (max 24)
TBM-3
B-25H
Lancaster III
Mosquito XVI (12 available for the entire event, no formations, losses will not be replaced)
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Twin engined aircraft = 10 pts
Mosquito = 15 pts
TBM = 10 pts
Fighter = 5 pts
Landing Bonus = 5 pts
-----------------
Ammo Bunker = 3 pts
Barracks = 3 pts
Radar = 3 pts
Vehicle Hangar = 25 pts
Fighter Hangar = 25pts
Bomber Hangar = 25 pts
Town Building = 3 pts
Factory at strategic target = 3 pts
Truck in convoy = 1 pt
Train = 2 pts
Destroyer = 50 pts
Cruiser = 100 pts
Carrier = 200 pts
- Fuel burn 1.5
- Icons friendly 3k/enemy 3k
- 0.3 Ack
- Fighter and Bomber warning range 42,000 (about 8 miles)
- Tower range set to 42,000 (for display only to match the above setting)
- Haze/fog full visibility (17 miles)
- Radar off
- Enemy collisions on
- Friendly collisions off
- Killshooter off
- Time: 15:00 ( 3PM ) Game Clock
- Formations: On
- Bomber calibration: Manual
10K-18K W TO E - Speed 10
18k-26K W TO E - Speed 20
26k+ SW TO NE - Speed 40
Designer's Notes:
- Details
- Written by: Darren F. Gideon
- Category: Pacific Theatre
- Hits: 17
The Fall of Mindanao (1942)
PLAYBILITY NOTES
Several non-historical adaptations have been made to this campaign to make it playable for 500+ players.
1) Obviously the U.S. forces have more planes involved in the battle than were historical available and involved in the battle for Mindanao in 1942.
2) Historically the U.S. had dispatched 52 A-24 Banshees (the army version of the SBD) to reinforce the Philippines but they were diverted to Australia instead. In this setup I am assuming the A-24 actually were delivered to the Philippines.
3) The Japanese invasion of the southern Philippines was not really contested initially with any air assets. the Surviving aircraft were concentrated on Luzon and only redeployed to Mindanao after Bataan fell. In this setup we are assuming the U.S. had sizable forces in place to contest the invasion of the southern Philippines and for the fight for Bataan.
4) We don't have the Japanese Betty bomber for this event so we will substituting the JU88 for the Betty as we have done in previous early Pacific War FSOs.
5) B25Cs will be available in Frame 2 and Frame 3 because historically Australian B-25s staging out of Mindanao conducted attacks on Japanese positions including attacking Cebu on Cebu Island.
6) A very, very limited number of B17s will be available in later frame again because historically B-17s were flown out of Australia to Mindanao and operated for several days in April before returning to Australia.
DESCRIPTION
While the Japanese battle plan put an emphasis on taking the island of Luzon and neutralizing MacArthur's force there they also conduct several advance landing on other Philippine Islands. These landings were of limited scope and size but targeted key positions in a hope of cutting off MacArthur's supply routes to Australia and also preventing him from withdrawing into the Southern Philippines . A position that could be much more easily supported by bases in the Dutch East Indies and Australia.
The attack on Mindanao occurred on 19 December when, after a day of bombing, Japanese troops staged a night landing at Davao that met little resistance as the badly outnumbered 2d Battalion, 101st Infantry, withdrew. A few American planes, including B-17s stationed in Australia, attacked the beachhead on 22 December, but they could do little to delay the Japanese advance. Jolo Island was then invaded on December 24th.
However, as long as the battle raged on Luzon the Japanese did not have the forces available to expand their holdings or conduct extensive operations in the southern Philippines. This all changed in April as the Bataan campaign drew toward a close. Also surviving aircraft started to redeploy from Bataan to Mindanao on April 8th.
April 10th the Japanese invaded Cebu, the same day Bataan finally fell, and most of the island was under Japanese control by April 12.Â
At the same time the Japanese put into motion their plan for taking subjugating all of Mindanao. While the allies conduct operations with Australian based B25s, staging through Mindanao in conjunction with B17s also temporarily deployed to Mindanao, against Japanese positions in the Southern Philippines for several days until withdrawn to Australia.
PLANESET FOR THE FSO
USAFFE PLANESET
A-24 (Army version of the SBD)
B-17G (not available frame 1, very limited numbers)
B-25C (not available frame 1)
P40B
P40E
JAPANESE PLANESET
A6M2
B5N
D3A1
G4M (JU88 substituting for the Betty, not available frame 1)
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COUNTRY PERCENTAGES
The sides will be divided into roughly 50% USAAF and 50% Japanese.
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SCORING
AIRCRAFT
05 pts - Single Engine AC with 1 crew
10 pts - Single or double engine AC with 2 crew
15 pts - Double Engine AC with 3+ crew
BASES
288 - Small Airfield
396 - Medium Airfield
572 - Large Airfield
219 - Vehicle Base
SHIPS
CV - 120 points
CA - 60 points
DD - 30 points
NOTE: When a base is attacked the attacker gets the points for objects destroyed at the base while the defender gets the points for all objects not destroyed at the base.
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ARENA SETTINGS
- Mindan09
- Fuel 1.00
- Icons --> Friendly and Enemy 3K at all altitudes
- .5 Ack
- Radar: none
- Fighter and Bomber warning range 26,000 (about 5 miles)
- Tower range set to 26,000 (for display only to match the above setting)
- Clouds / visibility
 Frame 1, 9 miles
 Frame 2, 11 miles
 Frame 3, 8 miles
- Radar off
- Friendly collisions off
- Enemy collisions on
- Kill shooter off
- Calm winds
- Time: 11 AM
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SPECIAL RULES
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NOTE: special rules sent out with the objectives trump these special rules.
1. B5Ns get a second life.
2. Bomber formations are disabled for B-17s.
3. Bomber formations are enabled for B25Cs and JU88s.
4. Partial damage is awarded for CV damage. If the a CV suffers 2000 lbs of damage 40 points are awarded. If a CV suffers 4000 lbs of damage another 40 points are awarded for a total of 80. If the CV is sunk the full amount of 120 points is awarded (the last 40 points is added to the previous 80).
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5. A minimum and maximum number will be assigned to each aircraft type. The CiC of each side must deploy the designated minimum per aircraft type and can not more than the maximum per aircraft type. Outside of that the CiCs can deploy the aircraft types anyway the want (i.e. can have squads fly 2 aircraft types and in split they wish as long as squads are assigned same objective).
6. If both CiCs agree they may have the setup CM end the frame early. This is usually done if one side wipes out the other side (i.e. 60 versus 5).
7. Dead pilots may gun bombers. They may not man the guns of airfields or ships.
8. Ships can maneuver by the their side during the frame as long as they stay in their containment area. Ships must stay in containment area defined in the objective orders. If they go outside of the containment area a penalty will be assessed.
9. All targets must be attacked within the first hour of the event. Both CiCs should include sending their battle plans to me so that I have proof that they planned to attack their targets by T+60.
10. All attack targets assigned must be attacked by a credible force. I define a credible force to be at the very least 3 x 4-6 squads (so 12-16 planes) or 1 7x10 squad and 1 4x6 squad or 1 11x15 squad. Obviously CiCs can deploy a larger force per target as their plan dictates but no defending or attacking with just 1 x 4-6 squad.
11. All defense targets must be defended by a credible force. I define a credible force to be at the very least I define a credible force to be at the very least 3 x 4-6 squads (so 12-16 planes) or 1 7x10 squad and 1 4x6 squad or 1 11x15 squad.Obviously CiCs can deploy a larger force per target as their plan dictates but no defending or attacking with just 1 x 4-6 squad.
- Details
- Written by: Spikes
- Category: Pacific Theatre
- Hits: 16

ARMAGEDDON: Japan Summer 1945
Along with the B-29 Superfortress there were many other types of Allied combat aircraft that were ranged against the Japanese Home Islands in 1945. Once Okinawa was secured both the USAAF 5th and 7th Air Forces began to sortie both B-24 and B-25 bombers from bases there. The new P-47N Thunderbolt groups flying Very Long Range (VLR) escort missions provided some of the escort. The USN and USMC also had land based units flying offensive sorties in Japanese home waters. In July of that year the final Allied carrier attacks began with 14 USN CVs of the Fast Carrier Task Force and 4 Royal Navy CVs of the British Pacific Fleet involved in the operation. Allied air power in addition to engaging enemy fighters, defending against air attacks on the fleet and providing strike escort also attacked any targets they could find including airfields, troop concentrations, port facilities, factories, and any and all merchant shipping and warships. The main aim of the offensive was to attrite Japanese defenses in preparation for the scehduled invasion of Kyushu codenamed Olympic slated for the fall of 1945.
The surviving veteran fliers of the IJN and IJAAF fighter units scrambled daily in a last ditch war of attrition over their homeland. The 'Special Attack Force' (Kamikazes) also continued to sortie a large number of missions against Allied naval forces massing in the region. The combined Allied air offensive on Japan would continue untill early August 1945 when the carrier force was withdrawn in anticipation of the 'Silverplate' atomic bomb missions on Hiroshima and Nagasaki which ultimately brought about Imperial Japans unconditional surrender and an end to the centurys most destructive conflict.
This FSO recreates the final aireal battles of Word War 2 as the combined might of the Allied land and sea based air forces are pitted against the last of Japans defenses.
Country Percentages:
Axis 50%
Allied 50%
Field Assignments:
Allied Knight
CM Rook
OOB:
Axis (IJAAF/IJN):
Ki-61
N1K2 (max 48)
A6M5b (min 36)
Ki-67 (max 36 *players*)
F4U-1C (max 20)
F4U-1D
F6F-5 (min 60)
Seafire IIc (max 32)
TBM-3
B-24J (max 16 *players*)
B-25C/H (max 16 *players*)
Recon Aircraft: F4U-1P (F4U-1A, 4 per frame) *Special mission aircraft
------------
B-24 = 15 pts
Twin engined bomber = 10 pts
TBM = 10 pts
Fighter = 5 pts
Recon fighter = 25 pts
Landing Bonus = 5 pts
Ground Target Pts
-----------------
Gun = 1 pt
Ammo Bunker = 3 pts
Barracks = 3 pts
Radar = 3 pts
Vehicle Hangar = 25 pts
Fighter Hangar = 25pts
Bomber Hangar = 25 pts
Town Building = 3 pts
Factory at strategic target = 3 pts
Truck in convoy = 1 pt
Train = 2 pts
Destroyer = 25 pts
Cruiser = 50 pts
Carrier = 100 pts
Recon Mission = 25 pts
Arena Settings:
- Fuel burn 1.0
- Icons short (3k)
- 0.5 Ack
- Fighter and Bomber warning range 42,000 (about 8 miles)
- Tower range set to 42,000 (for display only to match the above setting)
- Haze/fog full visibility (17 miles)
- Radar on
- Radar settings: 25 mile tower based with a 1 min update and alt of 300 ft. Bar dar off.
- Enemy collisions on
- Friendly collisions off
- Killshooter off
- Time: 15:00 ( 3PM ) Game Clock
- Formations: On
- Bomber calibration: Manual
10K-18K W TO E - Speed 10
18k-26K W TO E - Speed 20
26k+ SW TO NE - Speed 40
- Details
- Written by: Erich Msybsum
- Category: Pacific Theatre
- Hits: 14
Too Little, Too Late- Philippines December 1941
December, 1941
Painting by Keith Ferris
Lt. Joe Moore in his Curtiss P-40B Tomahawk at 22,000 feet, nine miles west of Clark Field. Over the smoke below is Petty Officer First Class Saburo Sakai's Zero pursuing Lt. Sam Grashio in his P-40E. In the foreground is Fort Stotsenberg's parade ground and in the distance is Mount Arayat.
This FSO Setup will attempt to recreate the air battles that took place over the
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Frame 1- November 6th, 2009- (1200 Tower Time)
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Frame 2- November 13th, 2009- (1400 Tower Time)
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Frame 3- November 20th, 2009- (1700 Tower Time)
Plane Set / Rules
Allied:
Axis:
- A6M2
- B5N2
- D3A-1
NOTE: The aircraft requirements will vary per-frame, please refer to the objectives for the appropriate numbers.
Side Split-
45% Allies
55% Axis
Scoring:
Will be points based, with an even split between Air-to-Ground (A2G) points and Air-to-Air (A2A) points. Each object at an assigned target (that can be destroyed) will have an assigned point value. The attacker will score points for each object destroyed, and the defender will score points for each object that is not destroyed at that target.The point value of each pilot will be determined by the total A2G potential points divided by the number of pilots who actually fly in the frame.Aircraft Scoring:
You will score Air-to-Air (A2A) points in the following two ways.- Each enemy aircraft shot down
- Each successful landing in an aircraft prior to the end of frame ( landing as a gunner will not count )

Ground Targets:
Players will earn points for objects destroyed on the ships even if they are not sunk.
- Ammo Bunker- 50
- Auto Gun Emplacement(Armored)- 63
- Auto Gun Emplacement(Hard)- 3
- Auto Gun Emplacement(Soft)- 1
- Barracks- 50
- Bomber Hanger- 449
- Fighter Hanger- 449
- Fuel Tanks- 50
- Manned Gun (Armored)- 63
- Manned Gun (Hard)- 3
- Manned Gun (Soft)- 1
- Radar- 50
- Structure- 50
- Vehicle Hanger- 449
- Aircraft Carrier (CV)- 2094
- Cruiser (CA)- 1471
- Destroyer (DD)- 1021

Arena Settings:
- Terrain ? Luzon
- Icon Range ? Short
- Radar ? Off
- Fighter and Bomber Warning Range ? 10,560 -2 miles
- Formations- OFF
- Tower Range ? 10,560 (for display to match the above setting)
- Visibility ? 17 miles
- Wind: None
- Clouds: TBD
- External view for bombers (F3) ? On
- Friendly Collisions ? Off
- Enemy Collisions ? On
- Kill Shooter ? Off
- Fuel ? 1.0
- Ack ? 0.2
- Time ? (See Objectives)
- Bombsite calibration ? MANUAL CALIBRATION
- Evening- 2100
Specific Rules:
- Each B5N2 and B-17G that lands successfully at the end of the frame will receive a x5 pilot bonus.
- The B-17G can only carry 100lbs bombs.
- The B-17G must carry 100% fuel
- After T+30 there will be an Allied PT vs. Japanese Destroyer battle. Aircraft are not allowed to attack either side. Each Allied player will have 2 lives in PT boats. More details will be provided in the Frame Objectives.
You can contact all the squads on your side here.
http://ahevents.org/fso_email/mail_address.html
Please note the updated rules.