- Details
- Written by: Troy Allen
- Category: Race Tracks
- Hits: 15

Tunisiadega 500
Info:
Terrain - Tunisia1
Start Field ? A-66
Take Off Direction: SouthWest
Plane Choice ? Tempest
Fuel Burn Rate ? 2.5
Fuel Load ? Your Choice. 100% will guarantee you finish
Communications ? Vox and Text Channel 200
Views Enabled ? F1 ( Normal ), F3 (external), F5 (God?s Eye)
Heats ? 3
Laps Per Heat- 5
Start Type ? GullGutz
Finish ? Flying Finish, Exiting Grass Strip Bomber Hanger
Weather: Visibilty 17 miles, no wind, time will be 12:00
Course Description:
Take off on SW runway
Make a left turn around Radar and between RT/WT Gate (alt restriction: You may YOYO this turn)
Fly through Grass Bomber Hanger.
Make a right Turn and Head to town.
At town, Fly Right around NE radar tower, and left around the 2nd Radar.
Continue left and fly around the water tower, exiting the town towards the Port.
At the Port Fly through the Radar/Water tower gate (WT on left, Radar on right).
Turn Right and fly through the RT/WT Gate; staying left of Radar, and right of water tower. (alt restriction: You may YOYO this turn)
Once through the gate, fly back to A66.
At A66 fly through Big pad bomber hanger
Make a left and fly between RT/WT gate (alt restriction: You may YOYO this turn).
Fly through Grass Bomber Hanger to finish the Lap and race after all laps are completed.
***Town has normal alt restictions, no YoYo's inside town***



- Details
- Written by: George Nemeth
- Category: Race Tracks
- Hits: 17

"These guys are good!"
TUESDAY NIGHT September 30, 2008:
10:00 PM Eastern
9:00 PM Central,
8:00 PM Mountain
7:00 PM Pacific time
Preregistration is NOT required but reading the arena
message IS.
***Please read the details below in order***
***to cut down on unnecessary questions. ***
Previous Runnings:
NONE
Hosted by Bearkats
Designed by BearKats
Sponsored by AHxARL
Plane Choice by Golfer ? Spit 16
Course Map & Description:
Terrain: Ardens1
Start Field: 210
VOX channel: 200
Plane: Spit16
Fuel Burn: 2.0
Fuel: Your Choice
Takeoff: NE
F3 view enabled
Heats: 3
Laps per Heat: 3
GullGutz (Normal) Start
Flying Finish between through bomber hanger.
Track Description:
-Take off SW
-Turn left around the radar tower located in front of the indestructible hanger and fly through the southern most bomber hanger on the field. This bomber hanger will single the start of the lap and will also be used as the finish hanger.
-Once through the bomber hanger turn left and fly through the bomber hanger located in the south west corner of the field.
-After you have successfully made it through the bomber hanger make a hard right hand turn and fly to the right side of the radar tower.
-Once past the radar tower make a sharp right hand turn and fly through the bomber hanger located in the northwestern corner of the field.
-Fly through the northwestern bomb hanger and proceed across the field and fly through the more right of the two bomber hangers located in the north eastern corner of the field.
-Apon exciting the hanger turn left around the radar tower keeping the water tower to your right then make a right hand turn and fly right around the water tower. (When exciting the turn make sure the radar tower is on your left)
-After turning right around the water tower proceed to the town.
-Once at town make a left hand turn around the water tower then a right hand turn around the most middle radar tower in town. Once turning right around the middle radar tower exit the town keeping the last remaining radar tower to your left.
-After exciting the town proceed to the fuel refinery.
-Once at the fuel refinery make a left hand turn around first group of radar towers on the most northwestern portion of the fuel refinery.
-After making your left hand turn, turn right around the next set of radar towers located behind the first set.
-Once you have turned right around the second set of radar towers turn right around the most southern set of radar towers and proceed back to the base.
-When returning to the base make a right hand turn and fly through the start/finish bomber hanger located in the SW corner of the field and repeat the course until you have completed all the required laps.

- Details
- Written by: Chris Fletcher
- Category: Race Tracks
- Hits: 13
9:00 PM Central, 8:00 PM Mountain 7:00 PM Pacific time,
and preregistration is NOT required but reading the arena message IS.
Start Field ? A-47
Take Off Direction: NorthWest
Plane Choice ? ME-262 By bmathis
Fuel Burn Rate ? 2.0
Fuel Load ? Your Choice. 100% will guarantee you finish
Communications ? Vox and Text Channel 200
Views Enabled ? F1 (
Heats ? 3
Laps Per Heat- 5
Start Type ? GullGutz
Finish ? Flying Finish, Exiting Grass Strip Bomber Hanger
Weather:
Visibilty 17 miles, no wind, time will be 12:00
Course Description:
Take off on NW runway
Make a left 360 turn around the western Shore Battery (alt restriction: You may YOYO this turn but must pass battery below the top when entering turn and again when leaving the turn.)
Head towards the port, keep the next 2 batteries to your right.
At the Port Battery, make a left turn around the battery, then fly between the Water Tower/Radar ?Gate?
Upon exiting the gate, you again may high YOYO, you must then be below the top of the
Water Tower/ Shore Battery ?Gate?.
Upon exiting that gate, head back to A47 and fly through the SE FH on the big pad
Make a right 270 turn and fly through the BH on the same pad IE: NW-SE
Make a Left 180 turn and fly through the Grass Strip BH
This is the end of a lap and is also your finish line.
Field alt restrictions: NONE alt restrictions resume at the west Battery.

- Details
- Written by: Snoopy Bell
- Category: Race Tracks
- Hits: 15
Season 13 Race 4
Speedy Spitfire 500
Tuesday 9 September 2008
Start Time 10:00 PM Eastern 7:00 PM Pacific
Hosted by HB555
Designed by HB555
Sponsored by AHXARL
Plane Choice by Mr. Mathis
Info:
Terrain -
Country ? Knight (Off Line, 13/13/9 grid)
Start Field ? A-37
Take Off Direction: Northeast
Plane Choice ? Spitfire Mk XIV
Fuel Burn Rate ? 2.0
Fuel Load ? Your Choice. 100% will guarantee you finish
Communications ? Vox and Text Channel 200
Views Enabled ? F1 (
Heats ? 3
Laps Per Heat 5
Start Type ? GullGutz
Finish ? Flying Finish, Exiting Grass Bomber Hanger
Course Description:
Take off Northeast, sliding to the left for the grass B.H. fly through.
Turning left, head for the northern SB island, and circle SB to the right, staying below it?s top.
Return to the field, and fly through pad B.H.
Turn left and fly between
Head for Southern SB?s, and fly between them, circling right and staying below their tops.
Back to the town, Water Tower on your right,fly between
Head back to the field, keep the
YoYo?s at the SB?s will be allowed IF you have turned right, and IF you have actually passed them before beginning your YoYo.

- Details
- Written by: George Nemeth
- Category: Race Tracks
- Hits: 16

Season 13 Race 3 - Galloping Mustangs
Hosted by Golfer
Designed by Golfer
Sponsored by AHeARL
Plane Choice by bmathis - P-51D Mustang
Terrain: Hungary
Fuel Burn: TBD
Fog Visibility: 17 Miles
Plane: P-51D Mustang
Race Info VOX Channel: 200
Start Type: GullGutz Start
Start Field: A1 (Knights)
Fuel Loadout: Pilot Choice (100% will finish)
Weapons Loadout: N/A
DownTimeMultiplier: N/A
Takeoff: E Heading
Finish Type: Flying Finish
Laps Per Heat: 6
Heats: 3 (Three Races - One Winner)
Views Enabled: F1, F3, and F5 (or "CM EYE")
Course Map and Description:
Takeoff East from A1
Left turn around Water Tower
Fly thru Double Bomber Hangar heading South
(Watch out for that treeeeeeeee!)
Fly any route you'd like to the City and fly NORTH back thru
the Bridge.
After flying thru the bridge make a slight right toward A1
Fly thru either of the runway Fighter Hangars (On a northeast heading)
Pick one, fly thru it. It's that simple!
Once thru the FH's make a left turn around the Water Tower at the town
Fly back thru the double bomber hangars (minding the tree!)
Rinse and repeat for 6 total laps.
*****CM Notes*****
The Fuel Burn is to be announced at race time.
Standing guarantee - 100% fuel load will make it the duration.
Be aware of the tree at the end of the Double BH's.
This track is built for overall speed. Stretch the P-51's legs
and be mindful that flying straight and true during the stretches
is just as important as a solid line back into the bridge.


