Scenario Related
- Details
- Written by: Brooke Anderson
- Category: Scenario Related
- Hits: 0
- Details
- Written by: Shannon Ryks - Admin
- Category: Scenario Related
- Hits: 0
ORDER OF BATTLE
Each unit consists of 10-12 players. The units have either fighter, attack (jabo) or bomber emphasis, even though every unit always has some fighters and tanks as well.
Units:
FAF has
- 2 fighter units (FAF1, FAF2)
- 1 bomber unit (FAF3)
LW has:
- 2 fighter/attack units (FAF4, FAF5)(in the first frame as FAF fighter units)
VVS has:
- 4 fighter units (VVS01 - VVS04)
- 4 attack units (VVS05 - VVS08)
- 2 bomber units (VVS09 - VVS10)
Home bases:
- The initial home air bases are marked below each unit's name in the table.
- The country CO:s can decide the initial home vehicle bases for each unit.
Planes:
- Each unit has a certain number of plane slots in their resources. These slots can be filled with various planes and they represent the actual planes available for the unit in the current frame.
- The initial number of planes available is marked in "amount" column of frame 1.
- The additional planes received before frames 2, 3 and 4 are marked in their "amount" columns.
- New planes can be used for replacing the remaining rides and for filling the empty slots.
- In case the remaining and newly received planes do not fill all the slots, the planes in last column are used for the empty slots.
(Note: There will always be the same number of planes available to the unit in the beginning of each frame, even though the types may vary.)
- Bomber drones are not counted as planes in any occasion. However, drones are allowed.
- FAF4 and FAF5 cannot keep any of their remaining planes after frame 1
(See the special rule "Kuhlmey" in "Between the Frames" -section.)
Tanks:
- The maximum available number of available tanks (Pnzr & T34) is not limited by initial slots. The surviving tanks from previous frame remain in the unit resources and the newly received tanks are added to the resources.
(Note: The amount of available tanks can become higher or lower than the initial amount.)
- The initial number of tanks available is marked in "amount" column of frame 1.
- The additional tanks received before frames 2, 3 and 4 are marked in their "amount" columns.
- LVT-4:s (available at certain waterfront bases) act as substitutes for tanks to enable water crossing! Their usage and losses are counted from tank resources!
Unlimited rides:
- Each unit has unlimited resources of M-3 and LVT-2 (both for troops only) and C-47 (for supplies only).
- The unlimited rides are not marked in the resource table and their usage does not have to be counted.
- All gunner positions in air and in ground are also unlimited.
About the table:
- The grey amounts indicate smaller reinforcements than the original resource!
- The bolded amounts and types indicate new ride types!
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UNIT |
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frame 1 |
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frame 2 |
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frame 3 |
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frame 4 |
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plane slots |
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amount |
ride |
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amount |
ride |
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amount |
ride |
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amount |
ride |
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Fill empty slots with: |
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FAF1 |
30 |
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30 |
109G2/G6 |
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+20 |
109G2/G6 |
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+20 |
109G2/G6 |
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+20 |
109G2/G6 |
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FM2 |
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(A90) |
N/A |
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20 |
Pnzr |
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+10 |
Pnzr |
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+10 |
Pnzr |
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+10 |
Pnzr |
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N/A |
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FAF2 |
30 |
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30 |
109G2/G6 |
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+20 |
109G2/G6 |
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+20 |
109G2/G6 |
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+20 |
109G2/G6 |
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FM2 |
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(A83) |
N/A |
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20 |
Pnzr |
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+10 |
Pnzr |
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+10 |
Pnzr |
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+10 |
Pnzr |
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N/A |
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FAF3 |
20 |
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20 |
Ju88 |
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+20 |
Ju88 |
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+20 |
Ju88 |
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+20 |
Ju88 |
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N/A |
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(A89) |
10 |
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10 |
FM2 |
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+10 |
FM2 |
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+10 |
FM2 |
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+10 |
FM2 |
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N/A |
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N/A |
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20 |
Pnzr |
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+10 |
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+10 |
Pnzr |
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+10 |
Pnzr |
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N/A | |
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FAF4 |
15 |
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15 |
FM2 |
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+15 |
190A5 |
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+10 |
190A5 |
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+10 |
190A5 |
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190F8 |
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(A59) |
15 |
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15 |
FM2 |
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+15 |
Ju87 |
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+15 |
Ju87 |
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+15 |
Ju87 |
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N/A |
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N/A |
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20 |
Pnzr |
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+10 |
Pnzr |
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+10 |
Pnzr |
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+10 |
Pnzr |
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N/A |
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FAF5 |
15 |
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15 |
FM2 |
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+15 |
190A5 |
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+10 |
190A5 |
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+10 |
190A5 |
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190F8 |
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(A23) |
15 |
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15 |
FM2 |
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+15 |
Ju87 |
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+15 |
190F8 |
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+15 |
190F8 |
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N/A |
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N/A |
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20 |
Pnzr |
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+10 |
Pnzr |
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+10 |
Pnzr |
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+10 |
Pnzr |
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N/A |
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VVS: |
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UNIT |
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frame 1 |
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frame 2 |
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frame 3 |
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frame 4 |
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plane slots |
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amount |
ride |
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amount |
ride |
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amount |
ride |
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amount |
ride |
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Fill empty slots with: |
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VVS01 |
20 |
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20 |
La5FN |
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+10 |
La5FN |
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+10 |
La5FN |
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+10 |
La5FN |
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P40E |
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(A12) |
N/A |
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30 |
T34 |
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+20 |
T34 |
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+20 |
T34 |
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+20 |
T34 |
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N/A |
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VVS02 |
20 |
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20 |
La5FN |
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+10 |
La5FN |
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+10 |
La5FN |
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+10 |
La5FN |
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P40E |
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(A6) |
N/A |
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30 |
T34 |
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+20 |
T34 |
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+20 |
T34 |
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+20 |
T34 |
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N/A |
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VVS03 |
20 |
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20 |
Yak9T |
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+10 |
Yak9T |
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+10 |
Yak9T |
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+10 |
Yak9T |
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P40E |
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(A9) |
N/A |
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30 |
T34 |
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+20 |
T34 |
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+20 |
T34 |
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+20 |
T34 |
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N/A |
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VVS04 |
20 |
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20 |
Yak9T |
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+10 |
Yak9T |
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+10 |
Yak9T |
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+10 |
Yak9T |
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P40E |
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(A4) |
N/A |
|
30 |
T34 |
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+20 |
T34 |
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+20 |
T34 |
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+20 |
T34 |
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N/A |
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VVS05 |
20 |
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20 |
IL2 |
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+15 |
IL2 |
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+15 |
IL2 |
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+15 |
IL2 |
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Hurricane IIC |
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(A13) |
10 |
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10 |
Hurricane IIC |
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+10 |
Hurricane IIC |
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+10 |
Hurricane IIC |
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+10 |
Hurricane IIC |
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N/A |
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N/A |
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20 |
T34 |
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+10 |
T34 |
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+10 |
T34 |
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+10 |
T34 |
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N/A |
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VVS06 |
20 |
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20 |
IL2 |
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+15 |
IL2 |
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+15 |
IL2 |
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+15 |
IL2 |
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Hurricane IIC |
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(A10) |
10 |
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10 |
Hurricane IIC |
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+10 |
Hurricane IIC |
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+10 |
Hurricane IIC |
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+10 |
Hurricane IIC |
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N/A |
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N/A |
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20 |
T34 |
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+10 |
T34 |
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+10 |
T34 |
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+10 |
T34 |
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N/A |
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VVS07 |
20 |
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20 |
IL2 |
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+15 |
IL2 |
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+15 |
IL2 |
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+15 |
IL2 |
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Hurricane IIC |
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(A8) |
10 |
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10 |
Hurricane IIC |
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+10 |
Hurricane IIC |
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+10 |
Hurricane IIC |
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+10 |
Hurricane IIC |
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N/A |
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N/A |
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20 |
T34 |
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+10 |
T34 |
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+10 |
T34 |
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+10 |
T34 |
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N/A |
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VVS08 |
20 |
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20 |
IL2 |
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+15 |
IL2 |
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+15 |
IL2 |
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+15 |
IL2 |
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Hurricane IIC |
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(A5) |
10 |
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10 |
Hurricane IIC |
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+10 |
Hurricane IIC |
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+10 |
Hurricane IIC |
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+10 |
Hurricane IIC |
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N/A |
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N/A |
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20 |
T34 |
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+10 |
T34 |
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+10 |
T34 |
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+10 |
T34 |
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N/A |
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VVS09 |
20 |
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20 |
Boston III |
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+20 |
Boston III |
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+20 |
Boston III |
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+20 |
Boston III |
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N/A |
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(A11) |
10 |
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10 |
P40E |
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+10 |
P40E |
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+10 |
P40E |
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+10 |
P40E |
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N/A |
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N/A |
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20 |
T34 |
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+10 |
T34 |
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+10 |
T34 |
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+10 |
T34 |
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N/A |
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VVS10 |
20 |
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20 |
Boston III |
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+20 |
Boston III |
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+20 |
Boston III |
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+20 |
Boston III |
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N/A |
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(A16) |
10 |
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10 |
P40E |
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+10 |
P40E |
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+10 |
P40E |
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+10 |
P40E |
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N/A |
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N/A |
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20 |
T34 |
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+10 |
T34 |
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+10 |
T34 |
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+10 |
T34 |
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N/A |
- Details
- Written by: Shannon Ryks - Admin
- Category: Scenario Related
- Hits: 0
- Each unit also has a Flight Leader (FL) who assists the GL and acts as his substitute in case of absence.
(See the GL responsibilities in "General Rules" -section)
- Air bases (A) can also be assigned as vehicle home bases.
- Each air base (A) can fit only one (1) unit's aircraft, unless especially ordered otherwise.
- Each base (A or V) can fit up to three (3) unit's vehicles at a time.
(Note: An air base can be a home base for 4 different units at a same time; for one unit's aircraft and for 3 units' vehicles!)
(See the "Order of Battle" -section for each unit's resources)
- The GL must keep count of his unit's rides in order to prevent over usage.
(Over usage will be penalized in the following frame and the achievements with illegal planes or vehicles will be negated.)
- There is no restriction on how the rides are allocated to players within the unit. The unit CO can assign any available ride to any player in the unit at any time. When a ride is landed legally without a loss (see "RTB" in "Player rules"), it returns to unit's resources.
(Note: Optimally, every player should get a chance to use each ride if he wishes, although that is up to the GL to decide.)
- All units have an unlimited supply of C-47, LVT-2 and M-3 from their appropriate home bases.
- Each unit has an unlimited supply of M-16:s for defending their own home air base (only from "H" spawn)
(Note: M-16:s are NOT available from home vehicle bases even if they are A-bases).
- Gunner positions on ground, in any friendly base, and in air, in any friendly plane are also unlimited.
- Details
- Written by: Shannon Ryks - Admin
- Category: Scenario Related
- Hits: 0
- Instead, each unit has limited number of certain planes and vehicles which any player in that unit can use with GL's permission.
(See the "Order of Battle" table)
- The aircraft may spawn ONLY from their assigned home air bases.
- Bomber drones are allowed, but using them is optional. Drones are not counted as planes in unit resources.
- Fighter planes (109, Brewster, La5FN, Yak9T, Hurricane IIC, P-40E) are not allowed to carry ordinance (bombs or rockets). (Note: Fw190s are not considered as fighter planes)
- You may exit your plane without a loss ONLY at your own units' home air base with a "landed successfully" result. "Ditched" result always means a lost plane!
- When you exit your ride, you must always tell your GL whether you returned your ride legally back to your unit's resource pool or whether you lost it!!!
- Rearming and refuelling is allowed at all friendly bases.
Ground Vehicle (GV) utilization rules:
- Do not spawn any vehicle without your GL's or FL's particular order!
- The vehicles may spawn initially ONLY from their assigned home (air or vehicle) bases.
- However, if they can, they may re-spawn immediately from that friendly base where they have just completed a successful landing (If the vehicle hangars of that base are down, they must either wait or spawn again from home base). Switching vehicle type and load-out is allowed before re-spawn if the unit's GL and resources permit it.
(Note: M-16:s may NEVER be spawned from anywhere else than from unit's own home air base and always ONLY by using the hangar 'H' spawn point.)
- Certain waterfront bases have LVT-4:s available for enabling attacks across the water. LVT-4:s are considered as tank substitutes and their usage and losses must be counted accordingly!
- You may exit your vehicle without a loss at any friendly base with a "landed successfully" result.
(Note: Check the base maps for appropriate landing areas for each base!)
- Vehicles may also use the spawn point areas for landing as long as a "landed successfully" result is achieved.
- Upon exiting the vehicle with "landed successfully" result in any friendly base, you are allowed to use the mannable guns in that particular base and still re-spawn afterwards from that base with your GV. However, if you jump to another base or spawn a plane, you have to launch your next vehicle again from your home base.
- When you exit your ride, you must always tell your GL whether you returned your ride legally back to your unit's resource pool or whether you lost it!!!
- If the vehicle is lost the next vehicle has to be spawned again from the home base.
- However, if you get a "landed successfully" result at any other friendly base (A or V base), your plane is lost only for the rest of the frame, but your unit will get it back for the next frame!
- Your tank is lost unless you get a "landed successfully" result at some friendly base.
- Bomber formations are regarded as single planes in the unit resources and, therefore, each formation can lose 2 planes without a loss as long as the last one lands succesfully.
- All disconnections while using a plane or a tank will result as a loss of that ride.
- Exception: Disconnections during the first 5 minutes of each frame do NOT cause any losses.
- All aircraft and vehicles that have not RTB:d successfully in the end of the frame (T+180) are considered lost!